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Teams advantage Nuke (M1)
Records Nuke
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:21s01:30s
Fast bomb plant (sec)
00:30s01:30s
Molotov damage (avg/round)
7.22
Headshots (total/map)
228
AK47 kills on a map
186.732
Eco wins full buy
1
Damage (total/round)
38773
Damage (total/round)
40073
Player score (round)
36961012
Player score (round)
35251012
Lineups
Lineup
Starter
Starter
Starter
Starter
Starter
Lineup
Starter
Starter
Starter
Starter
Starter
Historical Maps winrate Last 6 months
Nuke
91%
Vertigo
67%
Anubis
33%
Inferno
27%
Mirage
20%
Ancient
6%
Dust II
0%
Overpass
0%
Last 5 maps
Nuke
0%
4
2
Vertigo
0%
4
5
Anubis
0%
0
0
Inferno
50%
8
2
Mirage
0%
0
10
Ancient
63%
8
0
Dust II
0%
0
2
Overpass
0%
1
1
Last 5 maps
Nuke
91%
11
2
Vertigo
67%
6
6
Anubis
33%
6
3
Inferno
23%
13
8
Mirage
20%
5
7
Ancient
57%
7
7
Dust II
0%
0
3
Overpass
0%
1
21
Last results
Head to head
Past matches
- wllwl
- wllww
Info
Map Analysis of X13 vs Take Flyte by the Bo3.gg Team
Take Flyte on Nuke Analysis
Take Flyte demonstrated their prowers on Nuke, securing 16 out of 29 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Take Flyte on Nuke were nicx, who contributed 29 kills, and Umar, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Nuke, the team inflicted a total of 11212 overall damage.
On the defensive side of Nuke, Take Flyte held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
X13 on Nuke Analysis
Nuke proved to be a challenging battleground for X13, as they managed to secure 13 out of 29 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for X13 on Nuke included Andrew, who contributed 27 kills, and feral, who added 20 kills. Despite their individual efforts, inflicting 10435 total damage, X13 couldn't prevent Take Flyte from securing victory on Nuke
On the defensive side of Nuke, X13 struggled to hold their ground, successfully defending 8 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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