Records Nuke
Record/Time/Map
Val/Avg
Set by
Rival
Tec-9 damage (avg/round)
10.63.4
M4A1 kills on a map
144.6963
M4A1 damage (avg/round)
48.516.7
Player score (round)
37781012
Shots (total/round)
9316
Multikill x-
4
Multikill x-
4
Clutch (opponents)
4
Flash duration on a round (sec)
00:15s00:05s
Flash duration on a round (sec)
00:18s00:05s
Historical Maps winrate Last 6 months
Overpass
100%
Vertigo
90%
Mirage
73%
Ancient
71%
Inferno
67%
Nuke
67%
Dust II
45%
Last 5 maps
Overpass
100%
1
0
Vertigo
0%
0
1
Mirage
0%
0
2
Ancient
0%
0
1
Inferno
0%
1
1
Nuke
100%
1
0
Dust II
0%
1
0
Last 5 maps
Overpass
0%
0
20
Vertigo
90%
10
2
Mirage
73%
11
2
Ancient
71%
7
3
Inferno
67%
15
9
Nuke
33%
9
7
Dust II
45%
11
8
Info
Map Analysis of WINDINGO vs Sharks by the Bo3.gg Team
WINDINGO on Nuke Analysis
WINDINGO demonstrated their prowers on Nuke, securing 16 out of 29 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for WINDINGO on Nuke were DILLION1, who contributed 24 kills, and jotti, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Nuke, the team inflicted a total of 9802 overall damage.
On the defensive side of Nuke, WINDINGO held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Sharks on Nuke Analysis
Nuke proved to be a challenging battleground for Sharks, as they managed to secure 13 out of 29 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Sharks on Nuke included n1ssim, who contributed 24 kills, and chay, who added 25 kills. Despite their individual efforts, inflicting 10053 total damage, Sharks couldn't prevent WINDINGO from securing victory on Nuke
On the defensive side of Nuke, Sharks struggled to hold their ground, successfully defending 8 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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