Ended
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Train
8 - 16
Inferno
16 - 13
Vertigo
16 - 6
Virtus.pro Scoreboard Vertigo (M3)

+/-

ROUNDS SCORES

23

13

5

+10

100

5:2

10

0

7.7

+21%

17

10

5

+7

82

5:3

4

1

7.0

+9%

18

11

2

+7

82

2:0

6

0

6.8

+13%

16

10

4

+6

87

2:2

4

0

6.5

+18%

13

14

6

-1

61

1:0

3

0

5.6

-10%

Total

87

58

22

+29

412

15:7

27

1

6.7

+10%

Gen.G Scoreboard Vertigo (M3)

+/-

ROUNDS SCORES

15

17

0

-2

72

2:3

3

1

5.9

-18%

13

19

2

-6

66

3:1

2

0

5.6

-19%

12

17

1

-5

55

2:3

1

1

5.4

-19%

9

16

4

-7

60

0:4

2

0

4.7

-9%

7

18

3

-11

49

0:4

2

0

4.1

-38%

Total

56

87

10

-31

302

7:15

10

2

5.1

-20%

Teams advantage Vertigo (M3)
Info
Map Analysis of Virtus.pro vs Gen.G by the Bo3.gg Team

Virtus.pro on Vertigo Analysis

Virtus.pro demonstrated their prowers on Vertigo, securing 16 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Virtus.pro on Vertigo were YEKINDAR, who contributed 23 kills, and Jame, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9074 overall damage.


On the defensive side of Vertigo, Virtus.pro held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Gen.G on Vertigo Analysis

Vertigo proved to be a challenging battleground for Gen.G, as they managed to secure 6 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Gen.G on Vertigo included kreaz, who contributed 15 kills, and BnTeT, who added 13 kills. Despite their individual efforts, inflicting 6650 total damage, Gen.G couldn't prevent Virtus.pro from securing victory on Vertigo


On the defensive side of Vertigo, Gen.G struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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