Vertigo
14 - 16
Nuke
16 - 5
Anubis
11 - 16
Viperio Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

27

24

7

+3

95

6:8

9

0

6.7

+18%

22

22

10

0

83

2:1

5

0

6.4

+4%

23

20

5

+3

72

2:3

5

0

6.0

+17%

16

19

11

-3

72

2:2

4

0

5.8

-6%

17

21

8

-4

67

2:2

2

0

5.6

-8%

Total

105

106

41

-1

389

14:16

25

0

6.1

+5%

FTW Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

28

20

6

+8

102

4:2

7

1

7.4

+30%

23

25

7

-2

91

3:4

5

0

6.3

+17%

20

17

9

+3

73

2:3

4

4

6.1

+3%

20

20

8

0

60

0:2

3

0

5.6

-4%

15

23

5

-8

58

7:3

4

0

5.4

-12%

Total

106

105

35

+1

385

16:14

23

5

6.2

+7%

Teams advantage Vertigo (M0)
Info
Map Analysis of Viperio vs FTW by the Bo3.gg Team

FTW on Vertigo Analysis

FTW demonstrated their prowers on Vertigo, securing 16 out of 30 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for FTW on Vertigo were NOPEEJ, who contributed 28 kills, and snapy, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 11554 overall damage.


On the defensive side of Vertigo, FTW held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Viperio on Vertigo Analysis

Vertigo proved to be a challenging battleground for Viperio, as they managed to secure 14 out of 30 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Viperio on Vertigo included Extinct, who contributed 27 kills, and Girafffe, who added 22 kills. Despite their individual efforts, inflicting 11662 total damage, Viperio couldn't prevent FTW from securing victory on Vertigo


On the defensive side of Vertigo, Viperio struggled to hold their ground, successfully defending 9 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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