Records Match
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK kills on a map
31.4482
AK47 kills on a map
156.5019
M4A1 kills on a map
114.4189
Damage (total/round)
39773
Multikill x-
4
Multikill x-
4
Historical Maps winrate Last 6 months
Vertigo
60%
Dust II
40%
Nuke
39%
Ancient
36%
Anubis
30%
Mirage
7%
Inferno
0%
Last 5 maps
Vertigo
60%
25
4
Dust II
40%
15
2
Nuke
39%
36
2
Ancient
56%
59
5
Anubis
70%
64
5
Mirage
43%
23
3
Inferno
0%
0
19
Last 5 maps
Vertigo
0%
1
0
Dust II
0%
0
0
Nuke
0%
2
0
Ancient
20%
5
0
Anubis
40%
5
0
Mirage
50%
8
0
Inferno
0%
0
0
Last results
Head to head
Past matches
- wwwwl
- lwwll
Info
Match analysis of UNiTY vs HyperSpirit by the Bo3.gg Team
In the CS2 match between UNiTY and HyperSpirit, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Vertigo, and victory was secured by UNiTY. The MVP of this match was K1-FiDa.
UNiTY analytics
The team UNiTY secured 13 out of 21 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 3 bombs during the match.
The standout players for UNiTY were K1-FiDa contributed 24 kills and M1key contributed 18 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8604 overall damage.
On the defensive side, UNiTY held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control proved to be crucial.
HyperSpirit analytics
The team HyperSpirit managed to secure 8 out of 21 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for HyperSpirit were kritik contributed 18 kills and swiiffter contributed 12 kills. 7438 of total damage by HyperSpirit could not prevent UNiTY from securing the victory
On the defensive side, HyperSpirit struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Comments