Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:28s01:25s
Fast bomb plant (sec)
00:34s01:25s
Galil damage (avg/round)
17.85.9
GLOCK kills on a map
31.4482
GLOCK damage (avg/round)
11.84.1
GLOCK kills on a map
31.4482
GLOCK damage (avg/round)
14.24.1
Player score (round)
37381010
Clutch (opponents)
2
Flash duration on a round (sec)
00:15s00:05s
Historical Maps winrate Last 6 months
Dust II
100%
Vertigo
80%
Anubis
73%
Nuke
71%
Inferno
58%
Ancient
50%
Mirage
47%
Last 5 maps
Dust II
0%
0
5
Vertigo
80%
5
13
Anubis
73%
15
18
Nuke
71%
21
3
Inferno
58%
19
3
Ancient
50%
14
25
Mirage
53%
15
10
Last 5 maps
Dust II
100%
1
0
Vertigo
0%
0
2
Anubis
0%
1
0
Nuke
0%
0
1
Inferno
0%
0
3
Ancient
0%
0
2
Mirage
100%
1
1
Info
Match analysis of TYLOO vs Alter Ego by the Bo3.gg Team
In the CS2 match between TYLOO and Alter Ego, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Anubis, and victory was secured by TYLOO. The MVP of this match was Mercury.
TYLOO analytics
The team TYLOO secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis. They also successfully set 0 bombs during the match.
The standout players for TYLOO were Mercury contributed 21 kills and Moseyuh contributed 18 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8193 overall damage.
On the defensive side, TYLOO held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Alter Ego analytics
The team Alter Ego managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Alter Ego were BnTeT contributed 17 kills and Freeman contributed 13 kills. 6706 of total damage by Alter Ego could not prevent TYLOO from securing the victory
On the defensive side, Alter Ego struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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