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78
55
25
+23
378
12:9
19
2
+9%
Teams advantage Dust II (M0)
Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:21s00:39s
AWP kills on a map
166.5798
AWP damage (avg/round)
62.321.6
Flash blinded on a map (opp)
5730
Flash duration on a map (sec)
01:42s00:39s
Flash blinded on a map (opp)
9330
Flash blinded on a map (opp)
5730
Flash blinded on a map (opp)
5730
Molotov damage (total/round)
8823.8
Molotov damage (total/round)
8823.8
Info
Map Analysis of Triumph vs Bad News Bears by the Bo3.gg Team
Bad News Bears on Dust II Analysis
Bad News Bears demonstrated their prowers on Dust II, securing 16 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Bad News Bears on Dust II were Junior, who contributed 21 kills, and Swisher, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 8308 overall damage.
On the defensive side of Dust II, Bad News Bears held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Triumph on Dust II Analysis
Dust II proved to be a challenging battleground for Triumph, as they managed to secure 6 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Triumph on Dust II included cxzi, who contributed 14 kills, and RZU, who added 13 kills. Despite their individual efforts, inflicting 6575 total damage, Triumph couldn't prevent Bad News Bears from securing victory on Dust II
On the defensive side of Dust II, Triumph struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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