TÓR Scoreboard Inferno (M2)

+/-

ROUNDS SCORES

8

11

2

-3

92

1:2

2

0

6.2

0%

6

12

2

-6

70

1:1

0

0

5.5

0%

5

12

4

-7

58

1:0

1

0

5.1

0%

4

12

1

-8

57

0:2

1

0

3.9

0%

3

12

0

-9

27

2:2

0

0

3.8

0%

Total

26

59

9

-33

304

5:7

4

0

4.9

0%

Aurora Young Blud Scoreboard Inferno (M2)

+/-

ROUNDS SCORES

19

5

4

+14

147

1:0

7

0

9.7

0%

13

5

3

+8

122

1:1

3

0

7.8

+64%

10

4

3

+6

74

2:1

2

1

7.5

+27%

12

6

2

+6

79

2:2

4

0

6.7

+31%

5

6

9

-1

73

1:1

1

0

5.6

+8%

Total

59

26

21

+33

495

7:5

17

1

7.5

+32%

Teams advantage Inferno (M2)
Info
Map Analysis of TÓR vs Aurora Young Blud by the Bo3.gg Team

Aurora Young Blud on Inferno Analysis

Aurora Young Blud demonstrated their prowers on Inferno, securing 13 out of 13 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Aurora Young Blud on Inferno were gr1ks, who contributed 19 kills, and VILBy, who added 13 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 5937 overall damage.


On the defensive side of Inferno, Aurora Young Blud held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


TÓR on Inferno Analysis

Inferno proved to be a challenging battleground for TÓR, as they managed to secure 0 out of 13 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for TÓR on Inferno included f1zer, who contributed 8 kills, and tasman, who added 6 kills. Despite their individual efforts, inflicting 3645 total damage, TÓR couldn't prevent Aurora Young Blud from securing victory on Inferno


On the defensive side of Inferno, TÓR struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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