0 Comments
Teams advantage
Score
5.6
6.6
Dust II1
Win Rounds
11
16
Dust II5
Kills
83
105
Dust II22
Damage
9.08K
11.2K
Dust II2123
Economy
536.7K
636.7K
Dust II100000
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Lineups
Historical Maps winrate Last 6 months
Dust II
L
100%
Nuke
58%
Vertigo
43%
Inferno
25%
Ancient
20%
Mirage
L
7%
Overpass
L
3%
Last 5 maps
Dust II
0%
3
0
Nuke
58%
26
0
Vertigo
43%
14
0
Inferno
75%
4
0
Ancient
70%
27
0
Mirage
50%
6
0
Overpass
40%
10
0
Last 5 maps
Dust II
100%
1
0
Nuke
0%
0
0
Vertigo
0%
1
0
Inferno
50%
6
0
Ancient
50%
2
0
Mirage
57%
7
0
Overpass
43%
7
0
Last results
Head to head
Past matches
- lwwlw
- lwwlw
Info
Match analysis of ThunderFlash vs LookingForOrg EU by the Bo3.gg Team
In the CS2 match between ThunderFlash and LookingForOrg EU, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Dust II, and victory was secured by LookingForOrg EU. The MVP of this match was El1an.
LookingForOrg EU analytics
The team LookingForOrg EU secured 27 out of 27 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II. They also successfully set 3 bombs during the match.
The standout players for LookingForOrg EU were El1an contributed 22 kills and RAiLWAY contributed 23 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 11200 overall damage.
On the defensive side, LookingForOrg EU held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control proved to be crucial.
ThunderFlash analytics
The team ThunderFlash managed to secure 0 out of 27 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for ThunderFlash were Moon contributed 21 kills and asran contributed 23 kills. 9077 of total damage by ThunderFlash could not prevent LookingForOrg EU from securing the victory
On the defensive side, ThunderFlash struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Comments