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![True Rippers](https://files.bo3.gg/uploads/team/9605/image/20x20-1e62efd2fcd02374d1c7048eadbb2f4c.webp)
82
86
32
-4
362
7:17
19
3
Ancient5.9
0%
![The MongolZ](https://files.bo3.gg/uploads/team/736/image/50x50-d2f2365c569ba1124b48099ddf005b75.webp)
![True Rippers](https://files.bo3.gg/uploads/team/9605/image/50x50-7900e646476aef144a236b526a0b298b.webp)
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:35s01:25s
![The MongolZ](https://files.bo3.gg/uploads/team/736/image/50x50-d2f2365c569ba1124b48099ddf005b75.webp)
![True Rippers](https://files.bo3.gg/uploads/team/9605/image/20x20-1e62efd2fcd02374d1c7048eadbb2f4c.webp)
GLOCK kills on a map
41.4482
![True Rippers](https://files.bo3.gg/uploads/team/9605/image/20x20-1e62efd2fcd02374d1c7048eadbb2f4c.webp)
GLOCK damage (avg/round)
12.64.1
![True Rippers](https://files.bo3.gg/uploads/team/9605/image/20x20-1e62efd2fcd02374d1c7048eadbb2f4c.webp)
GLOCK damage (avg/round)
11.44.1
![The MongolZ](https://files.bo3.gg/uploads/team/736/image/20x20-efe6540b815c73f7e2db936b284146a5.webp)
Player score (round)
35041010
![True Rippers](https://files.bo3.gg/uploads/team/9605/image/20x20-1e62efd2fcd02374d1c7048eadbb2f4c.webp)
Player score (round)
35281010
![The MongolZ](https://files.bo3.gg/uploads/team/736/image/20x20-efe6540b815c73f7e2db936b284146a5.webp)
Multikill x-
4
![True Rippers](https://files.bo3.gg/uploads/team/9605/image/20x20-1e62efd2fcd02374d1c7048eadbb2f4c.webp)
Multikill x-
4
![The MongolZ](https://files.bo3.gg/uploads/team/736/image/20x20-efe6540b815c73f7e2db936b284146a5.webp)
Clutch (opponents)
2
![True Rippers](https://files.bo3.gg/uploads/team/9605/image/20x20-1e62efd2fcd02374d1c7048eadbb2f4c.webp)
Clutch (opponents)
2
![The MongolZ](https://files.bo3.gg/uploads/team/736/image/20x20-efe6540b815c73f7e2db936b284146a5.webp)
Lineups
Lineup
Lineup
Starter
Starter
Starter
Stand-in
Stand-in
![Vertigo](/_opt/_/img/maps/backgrounds/vertigo.webp)
![Mirage](/_opt/_/img/maps/backgrounds/mirage.webp)
![Anubis](/_opt/_/img/maps/backgrounds/anubis.webp)
![Nuke](/_opt/_/img/maps/backgrounds/nuke.webp)
![Dust II](/_opt/_/img/maps/backgrounds/dust.webp)
![Inferno](/_opt/_/img/maps/backgrounds/inferno.webp)
![Ancient](/_opt/_/img/maps/backgrounds/ancient.webp)
Historical Maps winrate Last 6 months
Ancient
79%
Anubis
64%
Nuke
57%
Dust II
50%
Mirage
35%
Inferno
28%
Vertigo
0%
Last 5 maps
Ancient
79%
29
3
Anubis
64%
11
26
Nuke
57%
23
6
Dust II
50%
2
6
Mirage
65%
31
1
Inferno
72%
18
2
Vertigo
0%
0
44
Last 5 maps
Ancient
0%
3
1
Anubis
0%
0
3
Nuke
0%
0
1
Dust II
0%
0
0
Mirage
100%
2
1
Inferno
100%
3
1
Vertigo
0%
1
0
Last results
Head to head
Past matches
Info
Match analysis of The MongolZ vs True Rippers by the Bo3.gg Team
In the CS2 match between The MongolZ and True Rippers, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Ancient, and victory was secured by The MongolZ. The MVP of this match was 910.
The MongolZ analytics
The team The MongolZ secured 13 out of 24 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for The MongolZ were 910 contributed 22 kills and bLitz contributed 17 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9157 overall damage.
On the defensive side, The MongolZ held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control proved to be crucial.
True Rippers analytics
The team True Rippers managed to secure 11 out of 24 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for True Rippers were Defaulter contributed 21 kills and RossiB0B contributed 18 kills. 8680 of total damage by True Rippers could not prevent The MongolZ from securing the victory
On the defensive side, True Rippers struggled to hold their ground, successfully defending 8 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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