0 Comments
81
54
20
+27
410
16:5
20
2
Ancient7
0%
Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Lineups
Lineup
- Starter
- Starter
- Starter
- Starter
Historical Maps winrate Last 6 months
Overpass
100%
Ancient
100%
Inferno
75%
Dust II
67%
Nuke
Y
40%
Vertigo
0%
Mirage
0%
Last 5 maps
Overpass
0%
2
0
Ancient
0%
4
0
Inferno
0%
0
0
Dust II
0%
1
0
Nuke
40%
5
0
Vertigo
0%
1
0
Mirage
0%
0
0
Last 5 maps
Overpass
100%
2
2
Ancient
100%
1
2
Inferno
75%
4
0
Dust II
67%
3
0
Nuke
0%
1
0
Vertigo
0%
0
2
Mirage
0%
2
0
Last results
Head to head
Past matches
- lllww
- llwww
Info
Match analysis of Young Prodigies vs DUSTY by the Bo3.gg Team
In the CS2 match between Young Prodigies and DUSTY, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Ancient, and victory was secured by DUSTY. The MVP of this match was TH0R.
DUSTY analytics
The team DUSTY secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for DUSTY were TH0R contributed 20 kills and pallib0ndi contributed 16 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8616 overall damage.
On the defensive side, DUSTY held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Young Prodigies analytics
The team Young Prodigies managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Young Prodigies were EINAR contributed 14 kills and Pressi contributed 14 kills. 6429 of total damage by Young Prodigies could not prevent DUSTY from securing the victory
On the defensive side, Young Prodigies struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Comments