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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:33s01:26s
AWP kills on a map
146.4849
AWP damage (avg/round)
70.621.7
Flash duration on a map (sec)
01:47s00:37s
Flash blinded on a map (opp)
5429
Galil kills on a map
51.8171
Galil damage (avg/round)
20.85.8
GLOCK damage (avg/round)
12.44
Flash duration on a map (sec)
01:15s00:37s
Flash blinded on a map (opp)
4329
Historical Maps winrate Last 6 months
Inferno
100%
Vertigo
67%
Overpass
55%
Nuke
50%
Anubis
50%
Mirage
33%
Ancient
30%
Last 5 maps
Inferno
0%
0
2
Vertigo
67%
3
0
Overpass
80%
5
0
Nuke
100%
2
1
Anubis
0%
0
5
Mirage
50%
2
1
Ancient
50%
2
1
Last 5 maps
Inferno
100%
1
2
Vertigo
0%
0
7
Overpass
25%
4
2
Nuke
50%
2
2
Anubis
50%
2
1
Mirage
83%
6
0
Ancient
20%
5
0
Info
Match analysis of Pigeons vs GUILD fe by the Bo3.gg Team
In the CS2 match between Pigeons and GUILD fe, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Overpass, Nuke, and victory was secured by Pigeons. The MVP of this match was ANa.
Pigeons analytics
The team Pigeons secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass, Nuke. They also successfully set 0 bombs during the match.
The standout players for Pigeons were ANa contributed 39 kills and zAAz contributed 31 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 15350 overall damage.
On the defensive side, Pigeons held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
GUILD fe analytics
The team GUILD fe managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for GUILD fe were Nea contributed 20 kills and KiTKaT contributed 22 kills. 10780 of total damage by GUILD fe could not prevent Pigeons from securing the victory
On the defensive side, GUILD fe struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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