Vertigo
13 - 5
Anubis
6 - 13
Nuke
11 - 13
Homyno Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

MVP

20

8

1

+12

91

4:1

6

0

8.1

+31%

15

12

8

+3

101

0:0

5

0

6.9

+31%

17

10

5

+7

75

3:1

4

0

6.8

+7%

9

9

10

0

87

3:1

2

1

6.3

+7%

12

13

4

-1

79

2:3

4

0

6.1

+9%

Total

73

52

28

+21

433

12:6

21

1

6.8

+17%

InControl Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

14

15

1

-1

83

4:2

2

0

6.5

-6%

12

15

3

-3

79

1:4

3

0

5.3

-7%

10

16

5

-6

70

0:1

1

0

5.3

-17%

9

14

3

-5

61

1:0

2

0

5.1

-18%

7

13

3

-6

52

0:5

1

0

4.1

-22%

Total

52

73

15

-21

345

6:12

9

0

5.3

-14%

Teams advantage Vertigo (M1)
Info
Map Analysis of Homyno vs InControl by the Bo3.gg Team

Homyno on Vertigo Analysis

Homyno demonstrated their prowers on Vertigo, securing 13 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Homyno on Vertigo were J0LZ, who contributed 20 kills, and Gabie, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 7789 overall damage.


On the defensive side of Vertigo, Homyno held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


InControl on Vertigo Analysis

Vertigo proved to be a challenging battleground for InControl, as they managed to secure 5 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for InControl on Vertigo included mason, who contributed 14 kills, and 1TyRa, who added 12 kills. Despite their individual efforts, inflicting 6206 total damage, InControl couldn't prevent Homyno from securing victory on Vertigo


On the defensive side of Vertigo, InControl struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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