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Teams advantage Vertigo (M2)
Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:28s01:30s
M4A4 kills on a map
103.6448
M4A4 damage (avg/round)
39.612.7
M4A1 kills on a map
144.6963
M4A1 damage (avg/round)
5716.7
Flash duration on a map (sec)
01:36s00:39s
Flash blinded on a map (opp)
6530
Shots (total/round)
9216
Shots (total/round)
9216
Clutch (opponents)
2
Info
Map Analysis of Take Flyte vs Snakes Den by the Bo3.gg Team
Take Flyte on Vertigo Analysis
Take Flyte demonstrated their prowers on Vertigo, securing 16 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Take Flyte on Vertigo were Summy, who contributed 26 kills, and Wolffe, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10450 overall damage.
On the defensive side of Vertigo, Take Flyte held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Snakes Den on Vertigo Analysis
Vertigo proved to be a challenging battleground for Snakes Den, as they managed to secure 8 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Snakes Den on Vertigo included DJF, who contributed 23 kills, and seb, who added 16 kills. Despite their individual efforts, inflicting 8078 total damage, Snakes Den couldn't prevent Take Flyte from securing victory on Vertigo
On the defensive side of Vertigo, Snakes Den struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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