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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:33s01:28s
Fast bomb plant (sec)
00:34s01:28s
USP kills on a map
41.6136
USP damage (avg/round)
17.84.6
GLOCK kills on a map
31.4398
GLOCK damage (avg/round)
11.93.8
Molotov damage (avg/round)
7.52
Molotov damage (avg/round)
142
GLOCK damage (avg/round)
12.73.8
M4A1 kills on a map
114.6466
Lineups
Lineup
Historical Maps winrate Last 6 months
Mirage
45%
Vertigo
33%
Inferno
24%
Ancient
16%
Overpass
13%
Nuke
6%
Anubis
0%
Last 5 maps
Mirage
0%
6
3
Vertigo
0%
3
6
Inferno
30%
10
3
Ancient
40%
5
10
Overpass
25%
8
6
Nuke
50%
10
0
Anubis
0%
1
11
Last 5 maps
Mirage
45%
11
12
Vertigo
33%
3
17
Inferno
54%
13
12
Ancient
56%
18
5
Overpass
38%
13
6
Nuke
56%
16
1
Anubis
0%
0
27
Last results
Past matches
- lwwlw
- wlwll
Info
Match analysis of Take Flyte vs Party Astronauts by the Bo3.gg Team
In the CS2 match between Take Flyte and Party Astronauts, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Nuke, and victory was secured by Party Astronauts. The MVP of this match was Griizz.
Party Astronauts analytics
The team Party Astronauts secured 13 out of 17 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke. They also successfully set 0 bombs during the match.
The standout players for Party Astronauts were Griizz contributed 19 kills and PwnAlone contributed 17 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7996 overall damage.
On the defensive side, Party Astronauts held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 4 out of 17 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.
The standout players for Take Flyte were chance contributed 13 kills and mds contributed 14 kills. 5292 of total damage by Take Flyte could not prevent Party Astronauts from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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