Nuke
16 - 14
Inferno
8 - 16
Mirage
13 - 16
Take Flyte Scoreboard Inferno (M2)

+/-

ROUNDS SCORES

21

18

6

+3

76

4:2

5

1

7.2

+9%

22

19

4

+3

100

2:4

5

0

6.9

+15%

18

17

6

+1

87

3:3

4

0

6.4

+23%

12

19

3

-7

60

0:0

2

0

5.0

-10%

6

19

4

-13

46

1:5

1

0

3.9

-40%

Total

79

92

23

-13

370

10:14

17

1

5.9

-1%

Orion Scoreboard Inferno (M2)

+/-

ROUNDS SCORES

23

12

8

+11

101

3:4

5

3

8.1

+20%

20

19

3

+1

87

2:2

5

1

6.7

+25%

14

16

6

-2

76

2:1

2

2

6.5

+15%

19

14

4

+5

72

1:2

5

0

6.5

+7%

15

18

5

-3

64

6:1

3

0

6.4

-12%

Total

91

79

26

+12

399

14:10

20

6

6.8

+11%

Teams advantage Inferno (M2)
Info
Map Analysis of Take Flyte vs Orion by the Bo3.gg Team

Orion on Inferno Analysis

Orion demonstrated their prowers on Inferno, securing 16 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Orion on Inferno were Domestic, who contributed 23 kills, and Lysander, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 9575 overall damage.


On the defensive side of Inferno, Orion held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Take Flyte on Inferno Analysis

Inferno proved to be a challenging battleground for Take Flyte, as they managed to secure 8 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Take Flyte on Inferno included Umar, who contributed 21 kills, and Wolffe, who added 22 kills. Despite their individual efforts, inflicting 8880 total damage, Take Flyte couldn't prevent Orion from securing victory on Inferno


On the defensive side of Inferno, Take Flyte struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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