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Teams advantage Vertigo (M1)
Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:47s00:39s
Eco wins full buy
1
Shots (total/round)
11516
Shots (total/round)
10116
Damage (total/round)
40073
Multikill x-
4
Multikill x-
4
Clutch (opponents)
2
Molotov damage (total/round)
10023.8
Flash duration on a round (sec)
00:19s00:05s
Lineups
Historical Maps winrate Last 6 months
Vertigo
H
100%
Nuke
H
100%
Dust II
0%
Inferno
0%
Overpass
0%
Mirage
0%
Ancient
0%
Last 5 maps
Vertigo
0%
1
0
Nuke
0%
0
1
Dust II
0%
1
1
Inferno
0%
0
0
Overpass
100%
1
1
Mirage
0%
0
0
Ancient
0%
0
0
Last 5 maps
Vertigo
100%
2
0
Nuke
100%
1
0
Dust II
0%
0
0
Inferno
0%
1
1
Overpass
100%
1
1
Mirage
0%
0
2
Ancient
0%
0
1
Info
Map Analysis of Take Flyte vs Happy Mouse by the Bo3.gg Team
Happy Mouse on Vertigo Analysis
Happy Mouse demonstrated their prowers on Vertigo, securing 16 out of 27 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Happy Mouse on Vertigo were hardzao, who contributed 27 kills, and nython, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10867 overall damage.
On the defensive side of Vertigo, Happy Mouse held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Take Flyte on Vertigo Analysis
Vertigo proved to be a challenging battleground for Take Flyte, as they managed to secure 11 out of 27 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Take Flyte on Vertigo included jason, who contributed 21 kills, and Umar, who added 23 kills. Despite their individual efforts, inflicting 9931 total damage, Take Flyte couldn't prevent Happy Mouse from securing victory on Vertigo
On the defensive side of Vertigo, Take Flyte struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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