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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:30s01:26s
Smoke thrown on a map
1914.6931
GLOCK kills on a map
31.4456
GLOCK damage (avg/round)
15.44
Tec-9 kills on a map
31.3023
Tec-9 damage (avg/round)
10.93.5
M4A1 damage (avg/round)
44.416.3
Player score (round)
36451011
Damage (total/round)
41773
Player score (round)
43741011
Historical Maps winrate Last 6 months
Vertigo
36%
Inferno
27%
Nuke
17%
Ancient
13%
Mirage
8%
Anubis
4%
Dust II
0%
Last 5 maps
Vertigo
0%
2
30
Inferno
38%
8
12
Nuke
67%
6
8
Ancient
30%
10
21
Mirage
38%
13
8
Anubis
40%
10
8
Dust II
0%
1
1
Last 5 maps
Vertigo
36%
14
13
Inferno
11%
9
24
Nuke
50%
4
34
Ancient
43%
30
2
Mirage
46%
13
17
Anubis
36%
11
12
Dust II
0%
0
2
Last results
Head to head
Past matches
- lwllw
- lllwl
Info
Match analysis of Take Flyte vs BOSS by the Bo3.gg Team
In the CS2 match between Take Flyte and BOSS, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Anubis, and victory was secured by BOSS. The MVP of this match was Cryptic.
BOSS analytics
The team BOSS secured 13 out of 21 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis. They also successfully set 1 bombs during the match.
The standout players for BOSS were Cryptic contributed 22 kills and Pluto contributed 15 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8301 overall damage.
On the defensive side, BOSS held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 8 out of 21 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.
The standout players for Take Flyte were CoJoMo contributed 15 kills and BeaKie contributed 16 kills. 7508 of total damage by Take Flyte could not prevent BOSS from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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