Vertigo
16 - 10
Ancient
15 - 19
Inferno
9 - 16
Sprout Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

25

18

7

+7

112

2:1

7

0

7.5

+27%

21

18

3

+3

89

7:1

5

0

7.2

+6%

23

17

4

+6

98

4:2

5

1

7.2

+14%

14

22

3

-8

69

4:2

2

0

5.7

+9%

8

15

7

-7

25

2:1

0

1

4.6

-38%

Total

91

90

24

+1

393

19:7

19

2

6.4

+4%

GODSENT Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

21

16

5

+5

90

3:2

5

0

6.8

+11%

19

19

6

0

71

0:4

4

2

5.9

+1%

17

17

6

0

66

1:4

4

0

5.6

-10%

17

20

3

-3

66

2:5

5

0

5.3

-9%

16

19

4

-3

69

1:4

3

0

5.2

-8%

Total

90

91

24

-1

362

7:19

21

2

5.8

-3%

Teams advantage Vertigo (M1)
Info
Map Analysis of Sprout vs GODSENT by the Bo3.gg Team

Sprout on Vertigo Analysis

Sprout demonstrated their prowers on Vertigo, securing 16 out of 26 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Sprout on Vertigo were Zyphon, who contributed 25 kills, and lauNX, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10214 overall damage.


On the defensive side of Vertigo, Sprout held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


GODSENT on Vertigo Analysis

Vertigo proved to be a challenging battleground for GODSENT, as they managed to secure 10 out of 26 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for GODSENT on Vertigo included joel, who contributed 21 kills, and ztr, who added 19 kills. Despite their individual efforts, inflicting 9407 total damage, GODSENT couldn't prevent Sprout from securing victory on Vertigo


On the defensive side of Vertigo, GODSENT struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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