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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Galil damage (avg/round)
16.35.6
Player score (round)
46861012
Multikill x-
4
Multikill x-
4
Clutch (opponents)
3
Flash duration on a round (sec)
00:17s00:05s
Flash duration on a round (sec)
00:16s00:05s
Molotov damage (avg/round)
6.22
GLOCK damage (avg/round)
14.43.8
Eco wins full buy
1
Historical Maps winrate Last 6 months
Inferno
71%
Vertigo
33%
Mirage
20%
Nuke
18%
Ancient
7%
Dust II
3%
Overpass
1%
Last 5 maps
Inferno
0%
0
36
Vertigo
67%
9
18
Mirage
43%
14
7
Nuke
69%
13
1
Ancient
80%
15
6
Dust II
55%
11
3
Overpass
64%
11
16
Last 5 maps
Inferno
71%
24
2
Vertigo
100%
1
43
Mirage
63%
19
11
Nuke
87%
15
9
Ancient
73%
11
20
Dust II
58%
19
13
Overpass
63%
16
7
Last results
Head to head
Info
Match analysis of Spirit vs FaZe by the Bo3.gg Team
In the CS2 match between Spirit and FaZe, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Nuke, Ancient, and victory was secured by FaZe. The MVP of this match was Patsi.
FaZe analytics
The team FaZe secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Ancient. They also successfully set 0 bombs during the match.
The standout players for FaZe were Twistzz contributed 37 kills and rain contributed 42 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 20113 overall damage.
On the defensive side, FaZe held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Spirit analytics
The team Spirit managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Spirit were Patsi contributed 45 kills and w0nderful contributed 37 kills. 18622 of total damage by Spirit could not prevent FaZe from securing the victory
On the defensive side, Spirit struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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