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96
74
30
+22
396
13:13
24
1
+10%
Teams advantage Vertigo (M0)
Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:28s01:30s
Flash blinded on a map (opp)
7330
HE damage (avg/round)
12.83.4
Molotov damage (avg/round)
7.72
HE damage (avg/round)
11.73.4
Shots (total/round)
9116
Shots (total/round)
10116
Shots (total/round)
8416
Shots (total/round)
8316
Molotov damage (total/round)
9123.8
Info
Map Analysis of SINNERS vs Lyngby Vikings by the Bo3.gg Team
Lyngby Vikings on Vertigo Analysis
Lyngby Vikings demonstrated their prowers on Vertigo, securing 16 out of 27 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Lyngby Vikings on Vertigo were Daffu, who contributed 26 kills, and maNkz, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10695 overall damage.
On the defensive side of Vertigo, Lyngby Vikings held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
SINNERS on Vertigo Analysis
Vertigo proved to be a challenging battleground for SINNERS, as they managed to secure 11 out of 27 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for SINNERS on Vertigo included NEOFRAG, who contributed 19 kills, and beastik, who added 16 kills. Despite their individual efforts, inflicting 8556 total damage, SINNERS couldn't prevent Lyngby Vikings from securing victory on Vertigo
On the defensive side of Vertigo, SINNERS struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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