Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:22s01:26s
HE damage (avg/round)
11.93.4
Galil kills on a map
41.8171
Galil damage (avg/round)
16.25.8
GLOCK kills on a map
31.4456
GLOCK damage (avg/round)
15.14
Multikill x-
4
Clutch (opponents)
2
Flash duration on a round (sec)
00:16s00:05s
Fast bomb plant (sec)
00:27s01:26s
Historical Maps winrate Last 6 months
Mirage
40%
Inferno
25%
Ancient
25%
Nuke
22%
Dust II
11%
Anubis
11%
Vertigo
0%
Last 5 maps
Mirage
30%
20
20
Inferno
45%
20
11
Ancient
56%
32
11
Nuke
55%
22
5
Dust II
78%
9
0
Anubis
57%
21
18
Vertigo
0%
0
51
Last 5 maps
Mirage
70%
10
1
Inferno
20%
5
0
Ancient
31%
16
3
Nuke
33%
3
5
Dust II
67%
3
0
Anubis
46%
13
4
Vertigo
0%
0
9
Info
Match analysis of SINNERS vs GUN5 by the Bo3.gg Team
In the CS2 match between SINNERS and GUN5, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Dust II, Mirage, Inferno, and victory was secured by SINNERS. The MVP of this match was oskar.
SINNERS analytics
The team SINNERS secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Inferno. They also successfully set 0 bombs during the match.
The standout players for SINNERS were oskar contributed 50 kills and MoriiSko contributed 50 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 23838 overall damage.
On the defensive side, SINNERS held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
GUN5 analytics
The team GUN5 managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for GUN5 were FinigaN contributed 48 kills and tN1R contributed 43 kills. 21807 of total damage by GUN5 could not prevent SINNERS from securing the victory
On the defensive side, GUN5 struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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