Vertigo
12 - 16
Nuke
12 - 16
SINNERS Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

22

20

5

+2

99

4:5

6

1

6.7

+11%

20

17

1

+3

68

4:2

5

1

6.4

+1%

21

22

2

-1

76

3:0

6

0

6.3

-8%

15

21

3

-6

75

2:3

3

0

5.6

-14%

15

21

5

-6

60

4:1

2

0

5.5

-11%

Total

93

101

16

-8

377

17:11

22

2

6.1

-4%

Anonymo Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

22

18

5

+4

91

1:2

6

2

6.9

+7%

26

19

6

+7

95

2:3

6

0

6.6

+15%

22

17

3

+5

76

2:4

7

0

6.3

+7%

13

21

6

-8

78

3:3

3

1

5.4

-12%

16

20

5

-4

65

3:5

4

0

5.3

0%

Total

99

95

25

+4

405

11:17

26

3

6.1

+4%

Teams advantage Vertigo (M1)
Info
Map Analysis of SINNERS vs Anonymo by the Bo3.gg Team

Anonymo on Vertigo Analysis

Anonymo demonstrated their prowers on Vertigo, securing 16 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Anonymo on Vertigo were reiko, who contributed 22 kills, and Sobol, who added 26 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 11346 overall damage.


On the defensive side of Vertigo, Anonymo held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


SINNERS on Vertigo Analysis

Vertigo proved to be a challenging battleground for SINNERS, as they managed to secure 12 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for SINNERS on Vertigo included SHOCK, who contributed 22 kills, and KWERTZZ, who added 20 kills. Despite their individual efforts, inflicting 10564 total damage, SINNERS couldn't prevent Anonymo from securing victory on Vertigo


On the defensive side of Vertigo, SINNERS struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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