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Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK damage (avg/round)
133.9
Speed Round (sec)
00:32s01:54s
Player score (round)
35901011
Damage (total/round)
40673
Multikill x-
4
Multikill x-
4
Multikill x-
4
Clutch (opponents)
3
Clutch (opponents)
3
Flash duration on a round (sec)
00:16s00:05s
Historical Maps winrate Last 6 months
Anubis
79%
Inferno
65%
Overpass
T
50%
Ancient
T
15%
Vertigo
T
14%
Mirage
T
8%
Nuke
1%
Last 5 maps
Anubis
79%
24
4
Inferno
65%
20
13
Overpass
0%
0
60
Ancient
65%
23
10
Vertigo
53%
15
18
Mirage
32%
25
25
Nuke
51%
35
6
Last 5 maps
Anubis
0%
0
7
Inferno
0%
0
4
Overpass
50%
2
2
Ancient
80%
5
0
Vertigo
67%
3
1
Mirage
40%
5
2
Nuke
50%
2
4
Info
Map Analysis of Sharks vs TIMACETA by the Bo3.gg Team
TIMACETA on Vertigo Analysis
TIMACETA demonstrated their prowers on Vertigo, securing 13 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for TIMACETA on Vertigo were beg0d, who contributed 23 kills, and cerolzin, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9340 overall damage.
On the defensive side of Vertigo, TIMACETA held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Sharks on Vertigo Analysis
Vertigo proved to be a challenging battleground for Sharks, as they managed to secure 11 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Sharks on Vertigo included doc, who contributed 23 kills, and rdnzao, who added 16 kills. Despite their individual efforts, inflicting 8359 total damage, Sharks couldn't prevent TIMACETA from securing victory on Vertigo
On the defensive side of Vertigo, Sharks struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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