Vertigo
8 - 16
Dust II
9 - 16
Inferno
12 - 16
Sharks Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

MVP

23

14

4

+9

119

3:1

6

1

8.0

+39%

19

17

2

+2

74

3:5

4

0

6.2

+17%

11

20

2

-9

61

5:4

1

0

5.1

-18%

9

17

3

-8

64

0:0

2

0

5.0

-24%

10

17

0

-7

48

1:1

2

0

4.9

-23%

Total

72

85

11

-13

365

12:11

15

1

5.8

-2%

BOOM Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

22

13

2

+9

95

3:2

6

0

7.1

+14%

22

16

0

+6

92

2:2

7

0

6.8

+10%

15

13

3

+2

62

2:1

3

0

5.8

+1%

12

13

6

-1

69

2:2

5

1

5.6

-10%

14

17

4

-3

65

2:5

2

0

5.4

-22%

Total

85

72

15

+13

383

11:12

23

1

6.1

-1%

Teams advantage Vertigo (M0)
Info
Map Analysis of Sharks vs BOOM by the Bo3.gg Team

BOOM on Vertigo Analysis

BOOM demonstrated their prowers on Vertigo, securing 16 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for BOOM on Vertigo were yeL, who contributed 22 kills, and shz, who added 22 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8803 overall damage.


On the defensive side of Vertigo, BOOM held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Sharks on Vertigo Analysis

Vertigo proved to be a challenging battleground for Sharks, as they managed to secure 7 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Sharks on Vertigo included exit, who contributed 23 kills, and jnt, who added 19 kills. Despite their individual efforts, inflicting 8396 total damage, Sharks couldn't prevent BOOM from securing victory on Vertigo


On the defensive side of Vertigo, Sharks struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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