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Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
113
Flash blinded on a map (opp)
6930
AWP damage (avg/round)
64.121.6
Flash duration on a map (sec)
01:34s00:39s
Flash blinded on a map (opp)
6730
Flash blinded on a map (opp)
6130
M4A1 damage (avg/round)
44.516.7
Molotov damage (avg/round)
7.12
Damage (total/round)
40073
Player score (round)
49761012
Historical Maps winrate Last 6 months
Ancient
41%
Overpass
40%
Vertigo
16%
Nuke
9%
Inferno
8%
Mirage
7%
Dust II
5%
Last 5 maps
Ancient
100%
4
6
Overpass
0%
0
25
Vertigo
83%
6
3
Nuke
44%
9
13
Inferno
67%
9
13
Mirage
75%
12
3
Dust II
67%
12
6
Last 5 maps
Ancient
59%
17
15
Overpass
40%
10
24
Vertigo
67%
18
8
Nuke
53%
17
14
Inferno
59%
17
15
Mirage
82%
28
15
Dust II
62%
21
7
Info
Map Analysis of Sharks vs B4 by the Bo3.gg Team
B4 on Dust II Analysis
B4 demonstrated their prowers on Dust II, securing 16 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for B4 on Dust II were supLexN1, who contributed 23 kills, and realziN, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 10378 overall damage.
On the defensive side of Dust II, B4 held their ground firmly, successfully defending 11 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Sharks on Dust II Analysis
Dust II proved to be a challenging battleground for Sharks, as they managed to secure 8 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Sharks on Dust II included chay, who contributed 14 kills, and jnt, who added 14 kills. Despite their individual efforts, inflicting 7728 total damage, Sharks couldn't prevent B4 from securing victory on Dust II
On the defensive side of Dust II, Sharks struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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