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Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
133
Fast bomb plant (sec)
00:35s01:26s
GLOCK kills on a map
21.4456
GLOCK damage (avg/round)
14.24
Molotov damage (avg/round)
11.22
Smoke thrown on a map
1314.6931
GLOCK kills on a map
21.4456
AK47 kills on a map
106.5888
AK47 damage (avg/round)
73.825.3
M4A1 kills on a map
84.491
Historical Maps winrate Last 6 months
Anubis
51%
Nuke
42%
Ancient
37%
Vertigo
24%
Mirage
24%
Inferno
17%
Overpass
0%
Last 5 maps
Anubis
84%
32
1
Nuke
42%
33
16
Ancient
70%
23
23
Vertigo
57%
23
14
Mirage
24%
29
34
Inferno
50%
18
16
Overpass
0%
0
72
Last 5 maps
Anubis
33%
6
5
Nuke
0%
0
14
Ancient
33%
6
6
Vertigo
33%
3
5
Mirage
0%
0
19
Inferno
33%
3
3
Overpass
0%
2
4
Info
Map Analysis of Sharks vs 2GAME by the Bo3.gg Team
Sharks on Vertigo Analysis
Sharks demonstrated their prowers on Vertigo, securing 13 out of 13 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Sharks on Vertigo were togs, who contributed 20 kills, and supLexN1, who added 12 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 6365 overall damage.
On the defensive side of Vertigo, Sharks held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
2GAME on Vertigo Analysis
Vertigo proved to be a challenging battleground for 2GAME, as they managed to secure 0 out of 13 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 2GAME on Vertigo included SaNt0S, who contributed 7 kills, and beg0d, who added 7 kills. Despite their individual efforts, inflicting 3378 total damage, 2GAME couldn't prevent Sharks from securing victory on Vertigo
On the defensive side of Vertigo, 2GAME struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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