SC Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

16

19

2

-3

72

3:3

4

0

5.9

-12%

14

17

2

-3

87

0:2

3

0

5.7

0%

11

19

3

-8

72

2:3

2

0

5.6

-18%

7

18

4

-11

57

1:1

1

0

4.8

-31%

4

17

3

-13

36

0:5

1

0

3.4

-48%

Total

52

90

14

-38

325

6:14

11

0

5.1

-22%

Young Ninjas Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

MVP

19

11

4

+8

98

3:0

5

2

7.9

+30%

21

9

1

+12

88

4:0

6

0

7.8

+21%

18

11

7

+7

94

3:2

6

1

7.4

+28%

17

11

4

+6

97

3:1

4

1

7.3

+25%

15

11

6

+4

74

1:3

4

0

6.2

+8%

Total

90

53

22

+37

452

14:6

25

4

7.3

+22%

Teams advantage Vertigo (M0)
Info
Map Analysis of SC vs Young Ninjas by the Bo3.gg Team

Young Ninjas on Vertigo Analysis

Young Ninjas demonstrated their prowers on Vertigo, securing 16 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Young Ninjas on Vertigo were eraa, who contributed 19 kills, and nilo, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9037 overall damage.


On the defensive side of Vertigo, Young Ninjas held their ground firmly, successfully defending 11 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


SC on Vertigo Analysis

Vertigo proved to be a challenging battleground for SC, as they managed to secure 4 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for SC on Vertigo included fejtZ, who contributed 16 kills, and MakiG, who added 14 kills. Despite their individual efforts, inflicting 6503 total damage, SC couldn't prevent Young Ninjas from securing victory on Vertigo


On the defensive side of Vertigo, SC struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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