Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK kills on a map
41.4398
GLOCK damage (avg/round)
12.43.8
Eco wins full buy
1
Shots (total/round)
8416
Player score (round)
35791012
Shots (total/round)
8316
Damage (total/round)
40073
Player score (round)
34951012
Multikill x-
4
Multikill x-
4
Historical Maps winrate Last 6 months
Mirage
100%
Dust II
56%
Nuke
39%
Overpass
29%
Inferno
11%
Vertigo
10%
Ancient
10%
Last 5 maps
Mirage
0%
0
53
Dust II
56%
16
15
Nuke
64%
22
0
Overpass
38%
13
24
Inferno
48%
25
12
Vertigo
50%
20
8
Ancient
63%
24
4
Last 5 maps
Mirage
100%
3
10
Dust II
0%
1
7
Nuke
25%
8
6
Overpass
67%
6
3
Inferno
37%
19
4
Vertigo
40%
5
10
Ancient
53%
17
0
Info
Map Analysis of SAW vs VELOX by the Bo3.gg Team
SAW on Inferno Analysis
SAW demonstrated their prowers on Inferno, securing 8 out of 13 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for SAW on Inferno were MUTiRiS, who contributed 17 kills, and arki, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 5490 overall damage.
On the defensive side of Inferno, SAW held their ground firmly, successfully defending 3 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
VELOX on Inferno Analysis
Inferno proved to be a challenging battleground for VELOX, as they managed to secure 5 out of 13 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for VELOX on Inferno included NaOw, who contributed 8 kills, and TiN, who added 8 kills. Despite their individual efforts, inflicting 4323 total damage, VELOX couldn't prevent SAW from securing victory on Inferno
On the defensive side of Inferno, VELOX struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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