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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
M4A1 kills on a map
134.6963
M4A1 damage (avg/round)
49.816.7
Flash duration on a map (sec)
01:50s00:39s
Flash blinded on a map (opp)
7430
Galil kills on a map
51.8064
Galil damage (avg/round)
19.95.6
AK47 kills on a map
176.732
AK47 damage (avg/round)
57.725.3
Shots (total/round)
9216
Damage (total/round)
40073
Historical Maps winrate Last 6 months
Vertigo
60%
Dust II
50%
Ancient
50%
Inferno
25%
Overpass
25%
Mirage
25%
Nuke
0%
Last 5 maps
Vertigo
60%
5
0
Dust II
50%
2
5
Ancient
50%
4
0
Inferno
100%
4
0
Overpass
50%
4
2
Mirage
100%
2
3
Nuke
0%
0
9
Last 5 maps
Vertigo
0%
0
4
Dust II
0%
2
1
Ancient
0%
0
6
Inferno
75%
4
2
Overpass
25%
4
0
Mirage
75%
4
0
Nuke
0%
0
4
Last results
Head to head
Past matches
- wwwll
- wwlll
Info
Match analysis of Savage vs Run or Die by the Bo3.gg Team
In the CS2 match between Savage and Run or Die, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Overpass, and victory was secured by Savage. The MVP of this match was grux.
Savage analytics
The team Savage secured 16 out of 26 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass. They also successfully set 1 bombs during the match.
The standout players for Savage were grux contributed 23 kills and PlesseN contributed 18 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9847 overall damage.
On the defensive side, Savage held their ground firmly, successfully defending 11 bomb plants. Their defensive coordination and site control proved to be crucial.
Run or Die analytics
The team Run or Die managed to secure 10 out of 26 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for Run or Die were Kvem contributed 17 kills and SENSEi contributed 16 kills. 8673 of total damage by Run or Die could not prevent Savage from securing the victory
On the defensive side, Run or Die struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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