Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:32s01:25s
Deagle kills on a map
31.6558
GLOCK kills on a map
31.4482
GLOCK damage (avg/round)
13.74.1
Tec-9 kills on a map
31.3014
Galil kills on a map
51.8164
M4A1 kills on a map
124.4189
M4A1 damage (avg/round)
56.316.3
Flash duration on a map (sec)
01:000s00:36s
Flash blinded on a map (opp)
5028
Historical Maps winrate Last 6 months
Inferno
69%
Nuke
51%
Dust II
19%
Vertigo
16%
Mirage
12%
Anubis
4%
Ancient
3%
Last 5 maps
Inferno
0%
1
52
Nuke
51%
35
10
Dust II
25%
8
11
Vertigo
52%
23
13
Mirage
76%
25
9
Anubis
65%
37
5
Ancient
55%
33
10
Last 5 maps
Inferno
69%
16
7
Nuke
0%
0
36
Dust II
44%
9
2
Vertigo
36%
11
12
Mirage
64%
22
1
Anubis
61%
23
3
Ancient
52%
27
4
Last results
Head to head
Info
Match analysis of Sangal vs 1WIN by the Bo3.gg Team
In the CS2 match between Sangal and 1WIN, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Dust II, Vertigo, and victory was secured by Sangal. The MVP of this match was LNZ.
Sangal analytics
The team Sangal secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Vertigo. They also successfully set 0 bombs during the match.
The standout players for Sangal were LNZ contributed 31 kills and xfl0ud contributed 25 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 13917 overall damage.
On the defensive side, Sangal held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
1WIN analytics
The team 1WIN managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 1WIN were buster contributed 24 kills and Hobbit contributed 22 kills. 9788 of total damage by 1WIN could not prevent Sangal from securing the victory
On the defensive side, 1WIN struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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