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Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
103
Fast bomb plant (sec)
00:26s01:27s
Tec-9 kills on a map
21.3025
M4A1 kills on a map
104.5517
HE damage (avg/round)
13.13.4
M4A1 kills on a map
94.5517
Molotov damage (avg/round)
9.52
M4A1 damage (avg/round)
50.616.3
USP kills on a map
31.6107
USP damage (avg/round)
17.64.7
Historical Maps winrate Last 6 months
Ancient
100%
Inferno
67%
Nuke
67%
Mirage
50%
Overpass
33%
Anubis
21%
Vertigo
7%
Last 5 maps
Ancient
0%
0
33
Inferno
67%
9
8
Nuke
67%
6
11
Mirage
50%
6
9
Overpass
67%
9
5
Anubis
71%
17
5
Vertigo
43%
14
7
Last 5 maps
Ancient
100%
1
3
Inferno
0%
0
6
Nuke
0%
0
2
Mirage
0%
0
0
Overpass
100%
1
5
Anubis
50%
2
1
Vertigo
50%
2
1
Info
Map Analysis of Rooster vs VexX by the Bo3.gg Team
Rooster on Vertigo Analysis
Rooster demonstrated their prowers on Vertigo, securing 13 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Rooster on Vertigo were asap, who contributed 16 kills, and dangeR, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 7322 overall damage.
On the defensive side of Vertigo, Rooster held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
VexX on Vertigo Analysis
Vertigo proved to be a challenging battleground for VexX, as they managed to secure 4 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for VexX on Vertigo included apocdud, who contributed 13 kills, and void, who added 9 kills. Despite their individual efforts, inflicting 5137 total damage, VexX couldn't prevent Rooster from securing victory on Vertigo
On the defensive side of Vertigo, VexX struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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