Rocket Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

21

6

2

+15

107

1:0

8

1

8.5

+48%

16

9

3

+7

98

2:0

2

0

7.4

+26%

15

7

5

+8

76

2:1

5

0

6.9

+34%

12

12

5

0

99

4:6

4

0

6.3

+22%

10

11

8

-1

75

1:0

2

0

5.9

+14%

Total

74

45

23

+29

456

10:7

21

1

7.0

+29%

Unjustified Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

17

16

3

+1

105

6:3

5

0

7.8

+8%

10

15

3

-5

74

1:0

3

0

5.6

-20%

10

15

2

-5

71

0:3

3

0

5.1

-21%

4

14

3

-10

33

0:1

0

0

3.7

-47%

3

15

4

-12

17

0:3

0

0

2.8

-59%

Total

44

75

15

-31

300

7:10

11

0

5.0

-28%

Teams advantage Vertigo (M2)
Info
Map Analysis of Rocket vs Unjustified by the Bo3.gg Team

Rocket on Vertigo Analysis

Rocket demonstrated their prowers on Vertigo, securing 13 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Rocket on Vertigo were droid, who contributed 21 kills, and nero, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 7744 overall damage.


On the defensive side of Vertigo, Rocket held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Unjustified on Vertigo Analysis

Vertigo proved to be a challenging battleground for Unjustified, as they managed to secure 4 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Unjustified on Vertigo included lake, who contributed 17 kills, and Cyrix, who added 10 kills. Despite their individual efforts, inflicting 5107 total damage, Unjustified couldn't prevent Rocket from securing victory on Vertigo


On the defensive side of Vertigo, Unjustified struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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