Revenant Scoreboard Ancient (M2)

+/-

ROUNDS SCORES

16

14

3

+2

61

3:0

5

1

6.9

-6%

10

17

6

-7

84

1:0

1

0

5.8

-7%

11

15

3

-4

64

1:4

3

1

5.5

-16%

7

16

5

-9

61

2:4

1

0

4.8

-24%

5

16

3

-11

31

2:1

0

0

4.1

-53%

Total

49

78

20

-29

302

9:9

10

2

5.4

-21%

Monte Gen Scoreboard Ancient (M2)

+/-

ROUNDS SCORES

20

6

6

+14

115

2:1

5

2

8.7

+65%

16

10

4

+6

97

1:1

5

0

7.0

+31%

15

12

4

+3

103

2:1

5

0

6.8

+24%

14

11

3

+3

80

4:3

3

0

6.6

+15%

11

11

4

0

55

0:3

4

0

5.2

-6%

Total

76

50

21

+26

450

9:9

22

2

6.8

+26%

Teams advantage Ancient (M2)
Info
Map Analysis of Revenant vs Monte Gen by the Bo3.gg Team

Monte Gen on Ancient Analysis

Monte Gen demonstrated their prowers on Ancient, securing 13 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Monte Gen on Ancient were shield, who contributed 20 kills, and Ryu, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 8103 overall damage.


On the defensive side of Ancient, Monte Gen held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Revenant on Ancient Analysis

Ancient proved to be a challenging battleground for Revenant, as they managed to secure 5 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Revenant on Ancient included reiko, who contributed 16 kills, and tiziaN, who added 10 kills. Despite their individual efforts, inflicting 5433 total damage, Revenant couldn't prevent Monte Gen from securing victory on Ancient


On the defensive side of Ancient, Revenant struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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