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Teams advantage Nuke (M2)
Records Nuke
Record/Time/Map
Val/Avg
Set by
Rival
USP damage (avg/round)
16.94.7
Molotov damage (avg/round)
10.82
Flash duration on a map (sec)
01:17s00:38s
Galil damage (avg/round)
16.15.7
Smoke thrown on a map
1914.8354
Clutch (opponents)
2
Molotov damage (total/round)
13623.8
Flash duration on a round (sec)
00:15s00:05s
Flash duration on a round (sec)
00:24s00:05s
Flash duration on a round (sec)
00:16s00:05s
Info
Map Analysis of RED Canids vs Sharks by the Bo3.gg Team
Sharks on Nuke Analysis
Sharks demonstrated their prowers on Nuke, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Sharks on Nuke were drg, who contributed 22 kills, and togs, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Nuke, the team inflicted a total of 7942 overall damage.
On the defensive side of Nuke, Sharks held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
RED Canids on Nuke Analysis
Nuke proved to be a challenging battleground for RED Canids, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for RED Canids on Nuke included b4rtiN, who contributed 14 kills, and destiny, who added 18 kills. Despite their individual efforts, inflicting 6688 total damage, RED Canids couldn't prevent Sharks from securing victory on Nuke
On the defensive side of Nuke, RED Canids struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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