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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
103
AWP damage (avg/round)
63.521.6
Molotov damage (avg/round)
9.72
Flash duration on a map (sec)
02:06s00:39s
Flash blinded on a map (opp)
7830
AK47 kills on a map
176.732
AK47 damage (avg/round)
70.125.3
Deagle kills on a map
61.6964
Deagle damage (avg/round)
255.4
AK47 kills on a map
146.732
Historical Maps winrate Last 6 months
Dust II
57%
Train
50%
Mirage
33%
Overpass
25%
Nuke
10%
Inferno
0%
Vertigo
0%
Last 5 maps
Dust II
0%
2
1
Train
0%
2
2
Mirage
67%
3
0
Overpass
0%
3
1
Nuke
50%
2
3
Inferno
20%
5
2
Vertigo
0%
0
5
Last 5 maps
Dust II
57%
7
1
Train
50%
8
0
Mirage
100%
3
3
Overpass
25%
4
7
Nuke
40%
5
2
Inferno
20%
5
7
Vertigo
0%
2
8
Info
Match analysis of Rebirth vs TeamOne by the Bo3.gg Team
In the CS2 match between Rebirth and TeamOne, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Overpass, Dust II, and victory was secured by TeamOne. The MVP of this match was malbsMd.
TeamOne analytics
The team TeamOne secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass, Dust II. They also successfully set 0 bombs during the match.
The standout players for TeamOne were malbsMd contributed 42 kills and pesadelo contributed 49 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 21085 overall damage.
On the defensive side, TeamOne held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Rebirth analytics
The team Rebirth managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Rebirth were curry contributed 37 kills and phantom contributed 32 kills. 15748 of total damage by Rebirth could not prevent TeamOne from securing the victory
On the defensive side, Rebirth struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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