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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:35s01:28s
Fast bomb plant (sec)
00:24s01:28s
Fast bomb plant (sec)
00:31s01:28s
AWP kills on a map
246.613
AWP damage (avg/round)
67.921.7
Molotov damage (avg/round)
6.42
Deagle kills on a map
51.6865
Deagle damage (avg/round)
16.25.4
Smoke thrown on a map
3115.0791
Player score (round)
35561012
Historical Maps winrate Last 6 months
Vertigo
60%
Nuke
42%
Overpass
36%
Anubis
36%
Ancient
35%
Mirage
34%
Inferno
28%
Last 5 maps
Vertigo
0%
1
18
Nuke
0%
5
7
Overpass
0%
4
7
Anubis
36%
11
3
Ancient
36%
11
4
Mirage
29%
7
2
Inferno
29%
7
4
Last 5 maps
Vertigo
60%
10
14
Nuke
42%
12
14
Overpass
36%
14
11
Anubis
0%
1
37
Ancient
71%
21
16
Mirage
63%
27
5
Inferno
57%
14
3
Last results
Head to head
Past matches
- lllll
- wwwww
Info
Match analysis of Reason vs Evil Geniuses by the Bo3.gg Team
In the CS2 match between Reason and Evil Geniuses, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Mirage, Ancient, and victory was secured by Evil Geniuses. The MVP of this match was Walco.
Evil Geniuses analytics
The team Evil Geniuses secured 29 out of 42 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Ancient. They also successfully set 2 bombs during the match.
The standout players for Evil Geniuses were Walco contributed 34 kills and HexT contributed 33 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 17150 overall damage.
On the defensive side, Evil Geniuses held their ground firmly, successfully defending 19 bomb plants. Their defensive coordination and site control proved to be crucial.
Reason analytics
The team Reason managed to secure 13 out of 42 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.
The standout players for Reason were BeaKie contributed 24 kills and DaneJoris contributed 21 kills. 13760 of total damage by Reason could not prevent Evil Geniuses from securing the victory
On the defensive side, Reason struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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