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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Molotov damage (avg/round)
15.12
AWP kills on a map
166.5798
Molotov damage (avg/round)
7.42
USP damage (avg/round)
134.6
Molotov damage (avg/round)
82
AK47 kills on a map
156.732
Smoke thrown on a map
2215.0371
Molotov damage (avg/round)
8.62
Molotov kills on a map
21.0849
Molotov damage (avg/round)
82
Lineups
Lineup
Starter
Starter
Starter
Starter
Starter
Lineup
- Starter
Historical Maps winrate Last 6 months
Inferno
100%
Vertigo
100%
Nuke
100%
Dust II
0%
Train
0%
Mirage
0%
Last 5 maps
Inferno
100%
1
0
Vertigo
100%
1
0
Nuke
100%
2
0
Dust II
0%
0
2
Train
0%
0
2
Mirage
0%
0
0
Last 5 maps
Inferno
0%
0
1
Vertigo
0%
1
0
Nuke
0%
1
0
Dust II
0%
0
0
Train
0%
0
0
Mirage
0%
0
1
Info
Match analysis of RBG vs HeadShotKings by the Bo3.gg Team
In the CS2 match between RBG and HeadShotKings, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Vertigo, Nuke, and victory was secured by RBG. The MVP of this match was chop.
RBG analytics
The team RBG secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo, Nuke. They also successfully set 0 bombs during the match.
The standout players for RBG were chop contributed 43 kills and Walco contributed 40 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 20249 overall damage.
On the defensive side, RBG held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
HeadShotKings analytics
The team HeadShotKings managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for HeadShotKings were Lemonz contributed 36 kills and scar contributed 29 kills. 15793 of total damage by HeadShotKings could not prevent RBG from securing the victory
On the defensive side, HeadShotKings struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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