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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
AK47 kills on a map
146.5019
Tec-9 kills on a map
31.3014
GLOCK kills on a map
31.4482
USP kills on a map
41.6027
Speed Round (sec)
00:32s01:55s
Player score (round)
37341010
Player score (round)
34781010
Damage (total/round)
40073
Player score (round)
36961010
Multikill x-
4
Historical Maps winrate Last 6 months
Anubis
64%
Ancient
46%
Nuke
45%
Dust II
38%
Vertigo
21%
Mirage
14%
Inferno
0%
Last 5 maps
Anubis
100%
4
0
Ancient
0%
2
3
Nuke
0%
3
2
Dust II
0%
1
2
Vertigo
50%
4
1
Mirage
57%
7
0
Inferno
50%
2
3
Last 5 maps
Anubis
36%
44
16
Ancient
46%
48
2
Nuke
45%
42
5
Dust II
38%
26
8
Vertigo
29%
14
24
Mirage
43%
54
2
Inferno
50%
10
28
Info
Match analysis of QUAZAR vs Nexus by the Bo3.gg Team
In the CS2 match between QUAZAR and Nexus, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Nuke, Mirage, and victory was secured by Nexus. The MVP of this match was 7kick.
Nexus analytics
The team Nexus secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Mirage. They also successfully set 0 bombs during the match.
The standout players for Nexus were 7kick contributed 35 kills and ragga contributed 29 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 14836 overall damage.
On the defensive side, Nexus held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
QUAZAR analytics
The team QUAZAR managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for QUAZAR were gehji contributed 29 kills and Tommy contributed 31 kills. 13033 of total damage by QUAZAR could not prevent Nexus from securing the victory
On the defensive side, QUAZAR struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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