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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
113
Fast bomb plant (sec)
00:34s01:27s
Fast bomb plant (sec)
00:31s01:27s
Galil damage (avg/round)
17.35.7
M4A1 damage (avg/round)
56.216.3
Molotov damage (avg/round)
92
M4A1 kills on a map
84.5517
GLOCK kills on a map
21.4429
GLOCK damage (avg/round)
14.33.9
Flash duration on a map (sec)
00:59s00:38s
Historical Maps winrate Last 6 months
Inferno
76%
Mirage
70%
Vertigo
38%
Nuke
36%
Anubis
15%
Ancient
10%
Overpass
2%
Last 5 maps
Inferno
0%
1
37
Mirage
100%
8
3
Vertigo
25%
4
17
Nuke
23%
13
14
Anubis
71%
14
2
Ancient
71%
17
5
Overpass
50%
6
21
Last 5 maps
Inferno
76%
37
5
Mirage
30%
10
63
Vertigo
63%
27
10
Nuke
59%
22
21
Anubis
56%
16
45
Ancient
61%
49
4
Overpass
52%
27
21
Info
Match analysis of PERA vs Preasy by the Bo3.gg Team
In the CS2 match between PERA and Preasy, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Nuke, Vertigo, Anubis, and victory was secured by Preasy. The MVP of this match was TMB.
Preasy analytics
The team Preasy secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Vertigo. They also successfully set 0 bombs during the match.
The standout players for Preasy were TMB contributed 46 kills and dupreeh contributed 47 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 23617 overall damage.
On the defensive side, Preasy held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
PERA analytics
The team PERA managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for PERA were DGL contributed 43 kills and Porya contributed 46 kills. 19323 of total damage by PERA could not prevent Preasy from securing the victory
On the defensive side, PERA struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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