![PARIVISION](https://files.bo3.gg/uploads/team/8171/image/20x20-440bd1d2cba390e8ad3debf9bacb7f93.webp)
62
78
25
-16
346
9:11
11
1
-12%
![PARIVISION](https://files.bo3.gg/uploads/team/8171/image/50x50-f76f6cdb923e19fb381f78912269b640.webp)
![ENCE](https://files.bo3.gg/uploads/team/754/image/50x50-43a42fa858c649bead9bae9498c021eb.webp)
Teams advantage Dust II (M1)
Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:24s01:25s
![PARIVISION](https://files.bo3.gg/uploads/team/8171/image/50x50-f76f6cdb923e19fb381f78912269b640.webp)
![ENCE](https://files.bo3.gg/uploads/team/754/image/20x20-250b4bba77cf6383c4fcc3e05a061bd4.webp)
Flash duration on a map (sec)
01:25s00:36s
![ENCE](https://files.bo3.gg/uploads/team/754/image/20x20-250b4bba77cf6383c4fcc3e05a061bd4.webp)
Flash blinded on a map (opp)
5428
![ENCE](https://files.bo3.gg/uploads/team/754/image/20x20-250b4bba77cf6383c4fcc3e05a061bd4.webp)
Flash blinded on a map (opp)
5128
![ENCE](https://files.bo3.gg/uploads/team/754/image/20x20-250b4bba77cf6383c4fcc3e05a061bd4.webp)
USP kills on a map
41.6027
![PARIVISION](https://files.bo3.gg/uploads/team/8171/image/20x20-440bd1d2cba390e8ad3debf9bacb7f93.webp)
USP damage (avg/round)
15.64.8
![PARIVISION](https://files.bo3.gg/uploads/team/8171/image/20x20-440bd1d2cba390e8ad3debf9bacb7f93.webp)
Flash blinded on a map (opp)
5128
![ENCE](https://files.bo3.gg/uploads/team/754/image/20x20-250b4bba77cf6383c4fcc3e05a061bd4.webp)
Flash blinded on a map (opp)
5428
![ENCE](https://files.bo3.gg/uploads/team/754/image/20x20-250b4bba77cf6383c4fcc3e05a061bd4.webp)
Damage (total/round)
40073
![PARIVISION](https://files.bo3.gg/uploads/team/8171/image/20x20-440bd1d2cba390e8ad3debf9bacb7f93.webp)
Player score (round)
38801010
![PARIVISION](https://files.bo3.gg/uploads/team/8171/image/20x20-440bd1d2cba390e8ad3debf9bacb7f93.webp)
Lineups
Lineup
Starter
Starter
Starter
Starter
Starter
![Mirage](/_opt/_/img/maps/backgrounds/mirage.webp)
![Nuke](/_opt/_/img/maps/backgrounds/nuke.webp)
![Ancient](/_opt/_/img/maps/backgrounds/ancient.webp)
![Anubis](/_opt/_/img/maps/backgrounds/anubis.webp)
![Inferno](/_opt/_/img/maps/backgrounds/inferno.webp)
![Vertigo](/_opt/_/img/maps/backgrounds/vertigo.webp)
![Dust II](/_opt/_/img/maps/backgrounds/dust.webp)
Historical Maps winrate Last 6 months
Vertigo
33%
Ancient
18%
Anubis
14%
Mirage
12%
Nuke
3%
Dust II
0%
Inferno
0%
Last 5 maps
Vertigo
29%
17
7
Ancient
47%
17
6
Anubis
44%
16
7
Mirage
54%
26
0
Nuke
42%
12
11
Dust II
67%
3
3
Inferno
0%
0
31
Last 5 maps
Vertigo
62%
13
9
Ancient
29%
17
10
Anubis
58%
12
6
Mirage
42%
12
15
Nuke
45%
20
5
Dust II
67%
6
2
Inferno
0%
0
37
Last results
Head to head
Past matches
- lwllw
- wwlwl
Info
Map Analysis of PARIVISION vs ENCE by the Bo3.gg Team
ENCE on Dust II Analysis
ENCE demonstrated their prowers on Dust II, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for ENCE on Dust II were sdy, who contributed 20 kills, and Goofy, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 8293 overall damage.
On the defensive side of Dust II, ENCE held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
PARIVISION on Dust II Analysis
Dust II proved to be a challenging battleground for PARIVISION, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for PARIVISION on Dust II included ArtFr0st, who contributed 18 kills, and Patsi, who added 13 kills. Despite their individual efforts, inflicting 6916 total damage, PARIVISION couldn't prevent ENCE from securing victory on Dust II
On the defensive side of Dust II, PARIVISION struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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