Omega Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

12

17

3

-5

73

2:1

4

1

5.9

-13%

9

18

1

-9

64

4:3

2

0

5.3

-14%

9

17

6

-8

66

2:2

2

0

5.2

-15%

7

17

4

-10

53

1:1

0

0

4.7

-30%

6

17

2

-11

39

0:2

2

0

3.7

-40%

Total

43

86

16

-43

295

9:9

10

1

5.0

-23%

Prison Break Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

26

7

7

+19

138

0:0

9

0

9.6

+87%

23

7

3

+16

113

1:1

8

2

8.8

+55%

12

11

2

+1

88

4:2

3

0

6.3

+23%

14

13

3

+1

88

4:4

2

0

6.2

+18%

9

7

2

+2

55

0:2

2

1

5.6

-3%

Total

84

45

17

+39

482

9:9

24

3

7.3

+36%

Teams advantage Vertigo (M2)
Info
Map Analysis of Omega vs Prison Break by the Bo3.gg Team

Prison Break on Vertigo Analysis

Prison Break demonstrated their prowers on Vertigo, securing 16 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Prison Break on Vertigo were LEARSI, who contributed 26 kills, and droid, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8681 overall damage.


On the defensive side of Vertigo, Prison Break held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Omega on Vertigo Analysis

Vertigo proved to be a challenging battleground for Omega, as they managed to secure 2 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Omega on Vertigo included gir, who contributed 12 kills, and Talen, who added 9 kills. Despite their individual efforts, inflicting 5308 total damage, Omega couldn't prevent Prison Break from securing victory on Vertigo


On the defensive side of Vertigo, Omega struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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