Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:25s01:25s
Smoke thrown on a map
2814.5022
M4A1 kills on a map
114.4189
Damage (total/round)
60073
Player score (round)
47271010
Clutch (opponents)
2
Teammate kills
1
Molotov damage (avg/round)
7.12.1
Tec-9 kills on a map
31.3014
M4A1 kills on a map
124.4189
Historical Maps winrate Last 6 months
Mirage
57%
Dust II
47%
Vertigo
21%
Nuke
17%
Anubis
14%
Inferno
6%
Ancient
5%
Last 5 maps
Mirage
0%
0
93
Dust II
47%
19
9
Vertigo
38%
32
38
Nuke
54%
41
14
Anubis
71%
48
4
Inferno
44%
32
33
Ancient
66%
53
18
Last 5 maps
Mirage
57%
35
15
Dust II
0%
1
39
Vertigo
59%
32
2
Nuke
37%
35
27
Anubis
57%
30
4
Inferno
38%
24
26
Ancient
61%
31
15
Last results
Head to head
Info
Match analysis of ODDIK vs Sharks by the Bo3.gg Team
In the CS2 match between ODDIK and Sharks, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Ancient, Vertigo, and victory was secured by ODDIK. The MVP of this match was togs.
ODDIK analytics
The team ODDIK secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Vertigo. They also successfully set 0 bombs during the match.
The standout players for ODDIK were togs contributed 40 kills and naitte contributed 35 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 17775 overall damage.
On the defensive side, ODDIK held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Sharks analytics
The team Sharks managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Sharks were doc contributed 36 kills and Gafolo contributed 39 kills. 17773 of total damage by Sharks could not prevent ODDIK from securing the victory
On the defensive side, Sharks struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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