Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Speed Round (sec)
00:34s01:55s
Speed Round (sec)
00:32s01:55s
Player score (round)
39331010
Player score (round)
35991010
Player score (round)
36451010
Multikill x-
4
Clutch (opponents)
3
Clutch (opponents)
2
Clutch (opponents)
2
Player score (round)
34871010
Historical Maps winrate Last 6 months
Dust II
28%
Anubis
27%
Inferno
24%
Ancient
8%
Mirage
2%
Nuke
1%
Train
0%
Last 5 maps
Dust II
78%
32
9
Anubis
74%
39
9
Inferno
63%
24
23
Ancient
70%
63
4
Mirage
61%
31
19
Nuke
51%
41
17
Train
0%
0
15
Last 5 maps
Dust II
50%
14
11
Anubis
47%
17
7
Inferno
39%
18
4
Ancient
62%
34
2
Mirage
63%
8
20
Nuke
50%
14
4
Train
0%
0
19
Last results
Head to head
Past matches
- llwww
- wwlww
Info
Match analysis of NAVI Junior vs OG by the Bo3.gg Team
In the CS2 match between NAVI Junior and OG, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Anubis, Dust II, and victory was secured by NAVI Junior. The MVP of this match was spooke.
NAVI Junior analytics
The team NAVI Junior secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis, Dust II. They also successfully set 0 bombs during the match.
The standout players for NAVI Junior were Dem0N contributed 59 kills and dziugss contributed 44 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 26093 overall damage.
On the defensive side, NAVI Junior held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
OG analytics
The team OG managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for OG were spooke contributed 56 kills and nicoodoz contributed 61 kills. 24511 of total damage by OG could not prevent NAVI Junior from securing the victory
On the defensive side, OG struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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