Mirage
16 - 7
1 - 0
MOUZ NXT Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

16

3

1

+13

194

2:0

6

2

10.0

+142%

10

4

1

+6

111

1:0

3

0

8.7

+48%

6

5

3

+1

98

2:2

1

0

6.4

+17%

4

4

1

0

49

0:0

1

0

5.3

-19%

2

4

1

-2

27

0:1

0

0

3.9

-33%

Total

38

20

7

+18

479

5:3

11

2

6.9

+31%

idcgofast Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

7

7

0

0

82

1:0

1

0

6.5

+19%

4

7

2

-3

61

0:0

1

1

5.2

+10%

5

8

0

-3

64

2:2

2

0

5.1

-4%

2

8

3

-6

60

0:3

0

0

3.4

-28%

2

8

0

-6

28

0:0

0

0

3.2

-34%

Total

20

38

5

-18

295

3:5

4

1

4.7

-7%

Teams advantage Vertigo (M2)
Info
Map Analysis of MOUZ NXT vs idcgofast by the Bo3.gg Team

MOUZ NXT on Vertigo Analysis

MOUZ NXT demonstrated their prowers on Vertigo, securing 7 out of 8 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for MOUZ NXT on Vertigo were Chr1zN, who contributed 16 kills, and sl3nd, who added 10 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 3832 overall damage.


On the defensive side of Vertigo, MOUZ NXT held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


idcgofast on Vertigo Analysis

Vertigo proved to be a challenging battleground for idcgofast, as they managed to secure 1 out of 8 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for idcgofast on Vertigo included mart1ny, who contributed 7 kills, and diis6, who added 4 kills. Despite their individual efforts, inflicting 2359 total damage, idcgofast couldn't prevent MOUZ NXT from securing victory on Vertigo


On the defensive side of Vertigo, idcgofast struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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