Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP damage (avg/round)
14.94.6
Shots (total/round)
10016
Multikill x-
4
Clutch (opponents)
2
Clutch (opponents)
2
Teammate kills
1
HE damage (total/round)
9926.8
Flash duration on a round (sec)
00:17s00:05s
Flash duration on a round (sec)
00:16s00:05s
Smoke thrown on a map
2515.0371
Historical Maps winrate Last 6 months
Vertigo
39%
Ancient
16%
Inferno
13%
Nuke
11%
Overpass
10%
Mirage
10%
Dust II
8%
Last 5 maps
Vertigo
64%
14
10
Ancient
80%
15
7
Inferno
42%
19
2
Nuke
65%
23
2
Overpass
67%
6
38
Mirage
50%
18
11
Dust II
33%
3
30
Last 5 maps
Vertigo
25%
8
32
Ancient
64%
22
15
Inferno
55%
11
24
Nuke
76%
21
4
Overpass
57%
23
2
Mirage
40%
20
22
Dust II
25%
12
22
Info
Match analysis of MOUZ vs Astralis by the Bo3.gg Team
In the CS2 match between MOUZ and Astralis, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Ancient, Nuke, Mirage, and victory was secured by Astralis. The MVP of this match was blameF.
Astralis analytics
The team Astralis secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Nuke. They also successfully set 0 bombs during the match.
The standout players for Astralis were blameF contributed 63 kills and k0nfig contributed 52 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 28581 overall damage.
On the defensive side, Astralis held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
MOUZ analytics
The team MOUZ managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for MOUZ were torzsi contributed 52 kills and frozen contributed 51 kills. 25894 of total damage by MOUZ could not prevent Astralis from securing the victory
On the defensive side, MOUZ struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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