Monte Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

14

13

2

+1

84

2:2

3

1

6.8

0%

9

14

2

-5

62

0:0

1

0

5.1

-27%

8

14

4

-6

53

1:4

3

0

4.4

-28%

7

15

3

-8

54

0:3

1

0

4.1

-32%

5

15

1

-10

46

0:5

1

0

3.3

-45%

Total

43

71

12

-28

298

3:14

9

1

4.7

-27%

Spirit Academy Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

MVP

16

7

9

+9

109

3:1

3

1

8.2

+45%

14

8

1

+6

72

8:1

3

0

7.5

+13%

15

10

3

+5

88

1:0

4

0

6.9

+4%

14

9

5

+5

84

1:1

3

0

6.6

+21%

12

9

5

+3

74

1:0

3

1

6.4

+10%

Total

71

43

23

+28

428

14:3

16

2

7.1

+19%

Teams advantage Vertigo (M0)
Info
Map Analysis of Monte vs Spirit Academy by the Bo3.gg Team

Spirit Academy on Vertigo Analysis

Spirit Academy demonstrated their prowers on Vertigo, securing 13 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Spirit Academy on Vertigo were robo, who contributed 16 kills, and alkarenn, who added 14 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 7268 overall damage.


On the defensive side of Vertigo, Spirit Academy held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Monte on Vertigo Analysis

Vertigo proved to be a challenging battleground for Monte, as they managed to secure 4 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Monte on Vertigo included hades, who contributed 14 kills, and DemQQ, who added 9 kills. Despite their individual efforts, inflicting 5067 total damage, Monte couldn't prevent Spirit Academy from securing victory on Vertigo


On the defensive side of Vertigo, Monte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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