Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
02:12s00:36s
Flash blinded on a map (opp)
8028
HE damage (avg/round)
12.53.4
Multikill x-
4
Multikill x-
4
Clutch (opponents)
2
Clutch (opponents)
2
Molotov damage (total/round)
8623.7
HE damage (total/round)
10526.2
HE damage (total/round)
14026.2
Historical Maps winrate Last 6 months
Inferno
60%
Dust II
57%
Mirage
34%
Vertigo
21%
Anubis
18%
Ancient
16%
Nuke
9%
Last 5 maps
Inferno
0%
0
51
Dust II
57%
14
3
Mirage
54%
41
2
Vertigo
48%
25
6
Anubis
54%
24
8
Ancient
41%
22
15
Nuke
52%
25
16
Last 5 maps
Inferno
60%
10
2
Dust II
0%
0
11
Mirage
20%
5
35
Vertigo
27%
11
1
Anubis
36%
14
16
Ancient
57%
14
10
Nuke
61%
28
0
Last results
Head to head
Info
Map Analysis of Monte vs KOI by the Bo3.gg Team
Monte on Vertigo Analysis
Monte demonstrated their prowers on Vertigo, securing 13 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Monte on Vertigo were hades, who contributed 16 kills, and DemQQ, who added 12 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 7569 overall damage.
On the defensive side of Vertigo, Monte held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
KOI on Vertigo Analysis
Vertigo proved to be a challenging battleground for KOI, as they managed to secure 11 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for KOI on Vertigo included dav1g, who contributed 25 kills, and JUST, who added 16 kills. Despite their individual efforts, inflicting 8677 total damage, KOI couldn't prevent Monte from securing victory on Vertigo
On the defensive side of Vertigo, KOI struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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