Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash blinded on a map (opp)
6930
GLOCK damage (avg/round)
11.73.8
Decoy grenades thrown
31.291
USP damage (avg/round)
13.44.6
GLOCK kills on a map
31.4398
Galil kills on a map
51.8064
Galil damage (avg/round)
20.15.6
M4A1 kills on a map
134.6963
M4A1 damage (avg/round)
62.616.7
Flash duration on a map (sec)
01:18s00:39s
Historical Maps winrate Last 6 months
Ancient
63%
Mirage
43%
Overpass
33%
Inferno
28%
Dust II
25%
Vertigo
7%
Nuke
3%
Last 5 maps
Ancient
63%
8
15
Mirage
40%
5
45
Overpass
67%
18
14
Inferno
61%
18
22
Dust II
68%
28
3
Vertigo
67%
15
21
Nuke
67%
21
10
Last 5 maps
Ancient
0%
0
13
Mirage
83%
12
0
Overpass
100%
2
6
Inferno
33%
3
11
Dust II
43%
7
1
Vertigo
60%
5
6
Nuke
70%
10
1
Info
Match analysis of MIBR vs Monte by the Bo3.gg Team
In the CS2 match between MIBR and Monte, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Dust II, Vertigo, Nuke, and victory was secured by MIBR. The MVP of this match was brnz4n.
MIBR analytics
The team MIBR secured 41 out of 75 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Vertigo. They also successfully set 2 bombs during the match.
The standout players for MIBR were brnz4n contributed 60 kills and exit contributed 61 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 29403 overall damage.
On the defensive side, MIBR held their ground firmly, successfully defending 25 bomb plants. Their defensive coordination and site control proved to be crucial.
Monte analytics
The team Monte managed to secure 34 out of 75 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 9 plants during the match did not lead the team to victory.
The standout players for Monte were REDSTAR contributed 47 kills and Woro2k contributed 46 kills. 23657 of total damage by Monte could not prevent MIBR from securing the victory
On the defensive side, Monte struggled to hold their ground, successfully defending 16 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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