Mirage
15 - 15
Dust II
13 - 7
Anubis
6 - 13
Monte Scoreboard Anubis (M3)

+/-

ROUNDS SCORES

14

16

4

-2

87

0:1

4

0

6.1

+2%

10

14

7

-4

66

0:3

2

1

5.7

-20%

12

15

3

-3

61

3:3

3

0

5.6

-19%

11

15

4

-4

76

1:4

2

0

5.4

-15%

10

17

6

-7

65

1:3

2

0

5.0

-21%

Total

57

77

24

-20

354

5:14

13

1

5.6

-15%

ARCRED Scoreboard Anubis (M3)

+/-

ROUNDS SCORES

MVP

23

11

2

+12

111

2:1

8

0

8.4

+45%

18

11

3

+7

94

4:1

3

0

7.4

+22%

16

13

5

+3

104

1:0

5

0

7.1

+14%

11

13

5

-2

68

5:2

2

0

6.4

-3%

7

10

3

-3

44

2:1

1

1

5.0

-18%

Total

75

58

18

+17

421

14:5

19

1

6.9

+12%

Teams advantage Anubis (M3)
Info
Map Analysis of Monte vs ARCRED by the Bo3.gg Team

ARCRED on Anubis Analysis

ARCRED demonstrated their prowers on Anubis, securing 13 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for ARCRED on Anubis were DSSj, who contributed 23 kills, and SynyX, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Anubis, the team inflicted a total of 8000 overall damage.


On the defensive side of Anubis, ARCRED held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Monte on Anubis Analysis

Anubis proved to be a challenging battleground for Monte, as they managed to secure 6 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Monte on Anubis included kRaSnaL, who contributed 14 kills, and hades, who added 10 kills. Despite their individual efforts, inflicting 6717 total damage, Monte couldn't prevent ARCRED from securing victory on Anubis


On the defensive side of Anubis, Monte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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